I pray to RuneScape Gold that they will use the random dungeon generator to give me an extra challenge. A mechanic could be used to disable a player, and then another person must release them. This is the best method to encourage teamwork. It is true, but if the random dungeon creator were to be employed, it would need a max level to deal with any difficulties. This way you won't be in danger if the whole of the dungeon is suddenly cut off by one door.
I believe that the option of disabling is a great idea and would fit into the idea of teamwork. They could take To'kash's deep-freeze attack and make it target one player only. It could also last for a long time before it would melt (not infinite, though so if you're caught by yourself there's a chance to escape). That makes it harder for players to work together.
I can imagine bosses bringing in Dung style bosses for more difficult bosses. There are very few things you need to do in order to win. Certain bosses will likely be less efficient than others (Lexicus comes to my mind) however I believe that varying the methods needed to take down bosses is a great step towards more exciting boss fights.
Jagex and the Dangers Half Assed Wildy
In light of the Buy Old School RuneScape Gold regarding the expansion and revival of the wilderness This article will offer an in-depth look at how it might affect the game. I'll also discuss the ways that the new game mechanics developed over the years would be in conflict with the "wildy" that we currently call it, as well as the possible issues.
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